Every day we are naturally a part of stories revealing the best or worst skills. Activities, including storytelling, share which skill sharpened in lieu of another
. Do you know which skills make life harder for you? When we experience unhappiness, frequent illness or other life hardening conditions
we are likely sharpening the culprits.
When in doubt, probably a quick measure could be Google or peer opinions. Google’s loyalties are your search history. Ask a peer? Might be a white lie! More so, what if they are…WRONG? Christine Porath studied nearly 20,000 employees
and 54% said they don’t get regular respect from their leaders. Which pipeline do you believe is the most genuine resource here: the leader, the employees, or the researcher?
Every culture endorses resources by modeled habits and routines. One health resource is our daily schedule. Skills are habits and routines, therefore the organizational habits of a leader become a follower’s resource. Skills are set by values
which return experiences for all on the same path.
Porath’s study also revealed that 46% employees being valued by leadership were 92% more focused and prioritized.
The idea of a common place is how people unite in ‘one’ or the same context
“Even if a person believes that all inspiration comes from within,” Ben Johnson explains, “most people will allow experiences to impact the way a person becomes.” In his publication What Can You Do For Me Lately
, Johnson explores how the impact on our thoughts and feelings arrive from a common place we know as experience.
The experiences from story-telling
become one common place tool because it articulates the process of decision-making for that (your workplace) culture.
The activity of scaling experiences with vivid gestures and tonal quality unites the listener with the experience. Storytelling shares the experience of how choices sharpened decisions within a skill.
Which story is most desirable:
“This is why I have back-to-back appointments. Sorry. I don’t have time to sit down with you this week.”
“This is why I manage appointments with an ’emergency’ time period blocked each day. Does Wednesday work for you?”
Story-telling is an activity process, a tool for establishing the same desires and to attain the same results.
To turn this upside down Johnson expands on activity process. “In a practical sense, descriptive models are only useful if they help people see the world in a new way or manage complexity effectively. They are thinking tools not priceless artifacts.”
Our WholeBeSM Toolkits
offer thinking tools for describing and sharing a common place. Each toolkit
engages one user through a self-lead collaborative activity process. It’s a storytelling process resolving which resources produce or reduce effective decision-making. WholeBeSM
follows a conceptual model
for sharpening healthful skills.
Former National Institute of Mental Health Thomas Insel wrote, “Imagine a toolkit of interventions with cognitive training, family supports, and social engagement to prevent psychosis in even 20 percent of the 100,000 young people who will have a first episode this year.”
No need to imagine it anymore. WholeBeSM
is a decision-making toolkit for behavior change. Experience activities that creates habits and routines making tasks simpler, more satisfying, healthier.